MONDO project software pageSimulation softwareThe simulation software is kept under svn and is accessible from the arpg server trough the command: svn co svn+ssh://XXXUSER@arpg-serv.ing2.uniroma1.it/Users/Shared/SvnRepos/SoftMONDO/trunk/Simulation | ||||||||
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> > | Run the simulationTo compile and run the simulation software you need to have FLUKA installed. Once you have FLUKA installed and you have set up properly the FLUKA environment variables, use the compile_mondo.sh script to compile the fluka executable.source compile_mondo.shTo run the simulation a few .inp are already available. A test script is provided: runtest. ./runtestThis will create an output .dat file that can be used for further analysis after a toopling stage. Toopling the dat files from FLUKATo create a tuple from the dat file an executable is provided, based on the Evento class. To compile it:make -f Makefile_Txt2Root Txt2RootTo run it: ./Txt2Root -in PathToDatFile.dat -out PathToRootFile.rootYou'll end up with a tuple that can be used as input for the analysis. | |||||||
Analysis softwareThe software that is currently used for MC decoding and reconstruction is AnaFlukaMondo.
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MONDO project software pageSimulation softwareThe simulation software is kept under svn and is accessible from the arpg server trough the command: svn co svn+ssh://XXXUSER@arpg-serv.ing2.uniroma1.it/Users/Shared/SvnRepos/SoftMONDO/trunk/SimulationAnalysis softwareThe software that is currently used for MC decoding and reconstruction is AnaFlukaMondo.
Comments |
MONDO project software pageSimulation softwareThe simulation software is kept under svn and is accessible from the arpg server trough the command: svn co svn+ssh://XXXUSER@arpg-serv.ing2.uniroma1.it/Users/Shared/SvnRepos/SoftMONDO/trunk/SimulationAnalysis softwareThe software that is currently used for MC decoding and reconstruction is AnaFlukaMondo.
Comments |